The idea is to provide for more counter-play among minions and punishing players for mindlessly overextending, not rewarding them. The card is fine for its mana cost. This sums it up really well!
You try to play around them if you can afford to, until there was a good spot for the opponent to play it but didn't. Blizzard is also reducing the rates that Classic Neutral minions appear.
Gotta love RNG. Oh yes thats right.
I think people will downvote you because this has already been suggested dozens, maybe hundreds of times... We currently use the following modifiers to the weight of cards: Arena is fun. Looks like 3 is really ideal, though its soooo rare to get 3.
Thus if you have a good record and you are being matched with a mage the probability for them having flamestrikes in deck go up significantly. But in most cases... At 7 mana, it might clear your board, but it leaves very little room that the mage can refill his board.
But by limiting the cards in Arena to Standard, new players coming into the mode will get to play with the same cards they can buy from the current set rotations.
I wouldn't actually overthink it.
I think those numbers include the fact that the 1st, 10th, 20th and 30th card are always at least rare. Consistency for power will get you up to 7-9 wins, then you'll need luck to go the distance. See, 2-0! Strategy General. Log In.